Monday, 13 October 2014

Final Manifesto

The final manifesto has not changed much from the draft manifesto, as the points that i have were downpacked. All that has changed is a second page with references to a couple of other manifesto style websites taht include similar sort of information, providing evidence that a set of rules for modelling has already been considered.

CCDN331 - Manifestation photos

My manifestation is a beginners tool kit for character modeling. Its purpose is to inspire people to think about the process before the digital stage and plan their work before beginning.





Tuesday, 30 September 2014

CCDN331 - Manifesto Draft and Manifestation idea


Manifestation Idea

The concept for the manifestation is a starter kit for beginner modelers that includes: A pad and some pencils/pens, a print-out of the rules above, a few muscle diagrams from different angles, a mini mannequin body pose figurine, a lump of clay to help with the modelling process. All of this is rolled up in a nice little pencil case roll sorta thing.

Tuesday, 19 August 2014

Thesis Statement

Design for the other 90% is an important topic within the world of design. It combines technical design created in first world countries and applies them to third world countries and countries in need.  Design for the other 90% has changed poor countries, for example the LifeStraw, created by Danish innovator Torben Vestergaard Frandsen, which purifies water as the person drinks it.

The first source picked is an online article written by Cynthia E. Smith titled Design with the Other 90%: Cities. In this source she has an effective statement when defining her experience living within a poor country 
"I had set out to find successful design solutions to rapidly expanding informal settlements, and had found that the most innovative were hybrid solutions that bridge the formal and informal city. " 
 For this thesis i want to research how design can be applied to assisting poor countries and how when taken into perspective, designing for those in need rather than consumers within a richer country can change the face of industrial design. The critical perspective i have chosen to research into is the idea of socially acceptable design in terms of third world countries and design should provide for those in need, rather than richer consumers.

The second source i picked is Socially Responsible Design in and for the Third World which features several different notable authors (E.F. Schumacher, Victor Papanek) which write about how design should be acceptable for the third world.

Tuesday, 5 August 2014

CCDN331: Contact Sheet 2

I changed the theme of photographs from last week. I now have my critical theory to base my photographs off:
Design should inspire people to see the World in a new way.
To interpret this through my photographs, i want to make people see industrial places in a new way. For example, the ferry terminal. The bridge up to enter the ferry is carpeted, with nice paint, but on the outside it is industrial, gross wood, surrounded by concrete silos and machinery. This design is made to inspire people to see that everything in nicer. My photos are intended to break that away and show people the side they don't want to see. Firstly, a haiku:
Beautiful insides,
Hides the truth of industry from
unaware people.

Skyscraper City,
blocking views of industry,
determined to hide.

and now, the photographs:





Sunday, 20 July 2014

CCDN311: RAP Numero Uno!

The first lecture for CCDN311 had quite a lot of the general housekeeping, course outline, assignment outlines etc so there isn't much to talk about for it. It seems to blend a mixture of creative work with written work without going too far in one direction, which is nice. I find papers usually have a lot of creative work and ask for 300 word "essays" or are just all written.
One of the first slide mentioned why do I design. Now i personally don't really design for any of the reasons that were listed besides making something that lasts forever (to meet the basic needs of survival, to serve others, to create something of real consequence, to participate in the genesis of human innovation) I personally design to make something interesting to look at, to create something that could inspire others to design the way other designers I view inspire me.
In terms of the topic of the lecture, Theories, and the slide that mentions theories, facts and opinions. My design personally is driven by opinion. It is my opinion that what i make looks by definition cool and interesting, and what i choose to design is not usually driven by theory. Which, in my opinion, is not necessarily a bad thing. Alas, in my opinion, though theories can link certain pieces of work (two pieces sharing the same theory) it can also create restrictions on the design and the process.